GOAL
Be the first to reach
15 prestige points. Everyone else gets one final turn to catch up, then the highest score wins. Ties broken by fewest cards purchased.
ON YOUR TURN — PICK ONE ACTION
Take 3 different gems
Pick any 3 different colors from the pool (each must have ≥1 token). Can't take gold this way.
Take 2 same-color gems
Only if that color has ≥4 tokens in the pool. Can't take gold this way.
Reserve a card
Take any face-up card from the market, or the top card of any deck (blind). You receive 1 gold token. Max 3 reserved cards at a time.
Buy a card
From your hand or the market. Pay the gem cost minus your bonus discounts. Gold tokens are wild (cover any color shortfall).
GEM BONUSES
Each purchased card gives a
permanent bonus of its color. Bonuses reduce the cost of future cards (1 bonus = 1 free token of that color). Bonuses are not tokens — they can't be lost.
NOBLE TILES
At the end of your turn, if your bonuses match a noble's requirements, you
automatically claim that noble (+3 points). You can't refuse a noble. If multiple qualify, you choose one.
TOKEN LIMIT
You can never hold more than
10 tokens at the end of your turn. If you go over, you must return tokens until you have exactly 10.
CARDS
Higher levels cost more but award more prestige. Green glow = you can afford it. Yellow glow = affordable with gold.